Andriod事件分发事件怎么来的

其他教程   发布日期:2023年08月31日   浏览次数:288

本篇内容主要讲解“Andriod事件分发事件怎么来的”,感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习“Andriod事件分发事件怎么来的”吧!

Android事件分发的事件从何而来

事件分发一直以来都是一个android知识的重点。从应用开发角度和用户的交互就是在处理事件。

Activity的事件分发

事件分发一般情况都会讲view的分发过程,他的过程缩略起来就可以这样表示。

public boolean diapatchTouchEvent(MotionEvent ev) {
    boolean consume = false;
    if (onInterceptTouchEvent(ev)) {
        consume = onTouchEvent(ev);
    } else {
        consume = child.dispatchTouchEvent(ev);
    }
    return consume;
}

这里就有一个问题,最早的事件是从哪里来的。根据Android的视图模型知道最外层的view就是DecorView ,而它的外面是一个PhoneWindow。所以最初的事件就是从PhoneWindow进入了view的事件分发,而PhoneWindow的事件又是Activity中来的.

//frameworks/base/core/java/android/app/Activity.java
public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {//这里获取的PhoneWindow
            return true;
        }
        return onTouchEvent(ev);
    }

那么问题又来了,activity的事件是哪里来的呢。

ViewRootImpl事件分发

熟悉Android的Window创建流程的话就知道ViewRootImpl是所有view的最顶层。也是ViewRootImpl在setView中实现了View和WindowManager之间的交互。这个方法里有一个在Window创建流程的时候没有关注的InputChannel,事件真正的来源就是它,在

 public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView,
            int userId) {
        synchronized (this) {
            if (mView == null) {
                mView = view;
              .........
                InputChannel inputChannel = null;//创建InputChannel
                if ((mWindowAttributes.inputFeatures
                        & WindowManager.LayoutParams.INPUT_FEATURE_NO_INPUT_CHANNEL) == 0) {
                    inputChannel = new InputChannel();
                }
              
                    res = mWindowSession.addToDisplayAsUser(mWindow, mWindowAttributes,
                            getHostVisibility(), mDisplay.getDisplayId(), userId,
                            mInsetsController.getRequestedVisibilities(), inputChannel, mTempInsets,mTempControls, attachedFrame, sizeCompatScale);//将InputChannel传给WMS
                if (inputChannel != null) {
                    if (mInputQueueCallback != null) {
                        mInputQueue = new InputQueue();
                        mInputQueueCallback.onInputQueueCreated(mInputQueue);
                    }
                    mInputEventReceiver = new WindowInputEventReceiver(inputChannel,
                            Looper.myLooper());//创建mInputEventReceiver
                }
              //这里创建了各种事件处理器
                // Set up the input pipeline.
                CharSequence counterSuffix = attrs.getTitle();
                mSyntheticInputStage = new SyntheticInputStage();
                InputStage viewPostImeStage = new ViewPostImeInputStage(mSyntheticInputStage);
                InputStage nativePostImeStage = new NativePostImeInputStage(viewPostImeStage,
                        "aq:native-post-ime:" + counterSuffix);
                InputStage earlyPostImeStage = new EarlyPostImeInputStage(nativePostImeStage);
                InputStage imeStage = new ImeInputStage(earlyPostImeStage,
                        "aq:ime:" + counterSuffix);
                InputStage viewPreImeStage = new ViewPreImeInputStage(imeStage);
                InputStage nativePreImeStage = new NativePreImeInputStage(viewPreImeStage,
                        "aq:native-pre-ime:" + counterSuffix);
                mFirstInputStage = nativePreImeStage;
                mFirstPostImeInputStage = earlyPostImeStage;
                mPendingInputEventQueueLengthCounterName = "aq:pending:" + counterSuffix;
                AnimationHandler.requestAnimatorsEnabled(mAppVisible, this);
            }
        }
    }

从名字也能猜出mInputEventReceiver就是接收事件的对象了,这是一个ViewRootImpl的内部类看下它的实现。

 final class WindowInputEventReceiver extends InputEventReceiver {
        public WindowInputEventReceiver(InputChannel inputChannel, Looper looper) {
            super(inputChannel, looper);
        }
        @Override
        public void onInputEvent(InputEvent event) {//通过名字就知道这应该是事件接收的回调
            List<InputEvent> processedEvents;
            try {
                processedEvents =
                    mInputCompatProcessor.processInputEventForCompatibility(event);
            } finally {
                Trace.traceEnd(Trace.TRACE_TAG_VIEW);
            }
            if (processedEvents != null) {
                if (processedEvents.isEmpty()) {
                    // InputEvent consumed by mInputCompatProcessor
                    finishInputEvent(event, true);
                } else {
                    for (int i = 0; i < processedEvents.size(); i++) {
                        enqueueInputEvent(
                                processedEvents.get(i), this,
                                QueuedInputEvent.FLAG_MODIFIED_FOR_COMPATIBILITY, true);
                    }
                }
            } else {
                enqueueInputEvent(event, this, 0, true);
            }
        }
   .......
 }

如果processedEvents不为空都是调用了enqueueInputEvent,不然就直接调用finishInputEvent。

 void enqueueInputEvent(InputEvent event,
            InputEventReceiver receiver, int flags, boolean processImmediately) {
        QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);
        //这里做了区分是触摸事件还是按键事件
        if (event instanceof MotionEvent) {
            MotionEvent me = (MotionEvent) event;
        } else if (event instanceof KeyEvent) {
            KeyEvent ke = (KeyEvent) event;
        }
       
        QueuedInputEvent last = mPendingInputEventTail;
        if (last == null) {
            mPendingInputEventHead = q;
            mPendingInputEventTail = q;
        } else {
            last.mNext = q;
            mPendingInputEventTail = q;
        }
        mPendingInputEventCount += 1;
        if (processImmediately) {
            doProcessInputEvents();
        } else {
            scheduleProcessInputEvents();
        }
    }
    private void scheduleProcessInputEvents() {
        if (!mProcessInputEventsScheduled) {
            mProcessInputEventsScheduled = true;
            Message msg = mHandler.obtainMessage(MSG_PROCESS_INPUT_EVENTS);
            msg.setAsynchronous(true);
            mHandler.sendMessage(msg);
        }
    }
  private void handleMessageImpl(Message msg) {
            switch (msg.what) {
               case MSG_PROCESS_INPUT_EVENTS:
                    mProcessInputEventsScheduled = false;
                    doProcessInputEvents();
            }
  }

这里判断了是否要立即消费,如果立即消费doProcessInputEvents,不然调用scheduleProcessInputEvents。而scheduleProcessInputEvents很简单就是handle发送了一个异步消息。最后handle执行的时候还是会调用到doProcessInputEvents。所以就来详细看下doProcessInputEvents。

    void doProcessInputEvents() {
        // Deliver all pending input events in the queue.
        while (mPendingInputEventHead != null) {//循环获取InputEvent并处理
            QueuedInputEvent q = mPendingInputEventHead;
            mPendingInputEventHead = q.mNext;
            if (mPendingInputEventHead == null) {
                mPendingInputEventTail = null;
            }
            q.mNext = null;
            mPendingInputEventCount -= 1;
            mViewFrameInfo.setInputEvent(mInputEventAssigner.processEvent(q.mEvent));
            deliverInputEvent(q);
        }
        //移除异步消息
        if (mProcessInputEventsScheduled) {
            mProcessInputEventsScheduled = false;
            mHandler.removeMessages(MSG_PROCESS_INPUT_EVENTS);
        }
    }

可以看到真实的处理都是deliverInputEvent来处理。

 private void deliverInputEvent(QueuedInputEvent q) {
        try {
            if (mInputEventConsistencyVerifier != null) {
            InputStage stage;//在ViewRootImpl的setView中初始化的处理器
            if (q.shouldSendToSynthesizer()) {
                stage = mSyntheticInputStage;
            } else {
                stage = q.shouldSkipIme() ? mFirstPostImeInputStage : mFirstInputStage;
            }
            if (q.mEvent instanceof KeyEvent) {
                try {
                    mUnhandledKeyManager.preDispatch((KeyEvent) q.mEvent);
                } finally {
                    Trace.traceEnd(Trace.TRACE_TAG_VIEW);
                }
            }
            if (stage != null) {
                handleWindowFocusChanged();
                stage.deliver(q);
            } else {
                finishInputEvent(q);
            }
        } finally {
        }
    }

在deliverInputEvent中出现了stage,这就是在setView初始化的那些处理器,处理通过stage.deliver(q)来实现。 InputStage 还是ViewRootImpl的一个内部类。

 abstract class InputStage {
        private final InputStage mNext;
        protected static final int FORWARD = 0;
        protected static final int FINISH_HANDLED = 1;
        protected static final int FINISH_NOT_HANDLED = 2;
        private String mTracePrefix;
        public InputStage(InputStage next) {
            mNext = next;
        }
        public final void deliver(QueuedInputEvent q) {
          //分发事件
            if ((q.mFlags & QueuedInputEvent.FLAG_FINISHED) != 0) {
                forward(q);
            } else if (shouldDropInputEvent(q)) {
                finish(q, false);
            } else {
                traceEvent(q, Trace.TRACE_TAG_VIEW);
                final int result;
                try {
                    result = onProcess(q);
                } finally {
                    Trace.traceEnd(Trace.TRACE_TAG_VIEW);
                }
                apply(q, result);
            }
        }
        //处理事件由子类改写
        protected int onProcess(QueuedInputEvent q) {
            return FORWARD;
        }
        protected void finish(QueuedInputEvent q, boolean handled) {
            q.mFlags |= QueuedInputEvent.FLAG_FINISHED;
            if (handled) {
                q.mFlags |= QueuedInputEvent.FLAG_FINISHED_HANDLED;
            }
            forward(q);
        }
        protected void forward(QueuedInputEvent q) {
            onDeliverToNext(q);
        }
        protected void onDeliverToNext(QueuedInputEvent q) {
          //向后一个 InputStage 传递事件
            if (mNext != null) {
                mNext.deliver(q);
            } else {
                finishInputEvent(q);
            }
        }
    }

熟悉okhttp的话很容易就发现这里也是一个责任链模式。从setView中 InputStage 子类的初始化也能看到,其中和view相关的是ViewPostImeInputStage。

 final class ViewPostImeInputStage extends InputStage {
        public ViewPostImeInputStage(InputStage next) {
            super(next);
        }
        @Override
        protected int onProcess(QueuedInputEvent q) {
            if (q.mEvent instanceof KeyEvent) {
                return processKeyEvent(q);
            } else {
                final int source = q.mEvent.getSource();
              //判断事件类型,触摸事件会进入processPointerEvent
                if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
                    return processPointerEvent(q);
                } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
                    return processTrackballEvent(q);
                } else {
                    return processGenericMotionEvent(q);
                }
            }
        }
        private int processPointerEvent(QueuedInputEvent q) {
            final MotionEvent event = (MotionEvent)q.mEvent;
            mHandwritingInitiator.onTouchEvent(event);
            mAttachInfo.mUnbufferedDispatchRequested = false;
            mAttachInfo.mHandlingPointerEvent = true;
          //通过mView的dispatchPointerEvent来分发事件
            boolean handled = mView.dispatchPointerEvent(event);
            maybeUpdatePointerIcon(event);
            maybeUpdateTooltip(event);
            mAttachInfo.mHandlingPointerEvent = false;
            if (mAttachInfo.mUnbufferedDispatchRequested && !mUnbufferedInputDispatch) {
                mUnbufferedInputDispatch = true;
                if (mConsumeBatchedInputScheduled) {
                    scheduleConsumeBatchedInputImmediately();
                }
            }
            return handled ? FINISH_HANDLED : FORWARD;
        }

ViewRootImpl的事件就交给mView来继续分发了,这里mView是DecorView,也是在setView中传进来的。

DecorView事件处理

  //frameworks/base/core/java/android/view/View.java
@UnsupportedAppUsage(maxTargetSdk = Build.VERSION_CODES.R, trackingBug = 170729553)
    public final boolean dispatchPointerEvent(MotionEvent event) {
        if (event.isTouchEvent()) {
            return dispatchTouchEvent(event);
        } else {
            return dispatchGenericMotionEvent(event);
        }
    }
//frameworks/base/core/java/com/android/internal/policy/DecorView.java
 @Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        final Window.Callback cb = mWindow.getCallback();
        return cb != null && !mWindow.isDestroyed() && mFeatureId < 0
                ? cb.dispatchTouchEvent(ev) : super.dispatchTouchEvent(ev);
    }

这里通过dispatchTouchEvent将事件交给了Window.Callback,而这里的Window.Callback就是Activity,兜兜转转终于回到了Activity的dispatchTouchEvent中。

通过这个流程可以知道,事件的流程是WMS->ViewRootImpl->DecorView->Activity->PhoneWindow->DecorView,这里有一个疑问就是为什么不直接从DecorView开始分发。我猜测是为了方便在应用层重写Activity中的onTouch来消费没有view处理的事件。

以上就是Andriod事件分发事件怎么来的的详细内容,更多关于Andriod事件分发事件怎么来的的资料请关注九品源码其它相关文章!